English

You have no items in your shopping cart.

Educational applications of Virtual Reality (VR)

How many schools and universities actually use Virtual Reality for learning purposes?

It has been clear for a long time that Virtual Reality (VR) has undergone major changes from a few years ago. The technology is now so advanced that it can also be a perfect (aid) means to teach students all kinds of skills. VR is already widely used in the medical sector and business, but also schools and universities are not lagging behind in innovation and can certainly make good use of the VR possibilities.

Research done on VR use among colleges and universities in the US has shown that almost half of all schools have a VR device, and that nearly 20% of all schools have fully implemented VR in the daily curriculum.

One of the researchers noted that when children start with using VR at a younger age, they are better prepared for this new way of learning. It can therefore certainly have added value in primary and / or secondary school to install a VR headset, if only to introduce students to the new technologies. In addition, learning with VR provides an enormous incentive for (with especially younger) students to delve into the subject matter. Virtual Reality gives the students a completely different experience when it comes to learning, compared to with the 'old-fashioned' learning from a book.

Colleges and universities are exploring the various possibilities of VR technology; from providing Virtual Reality lab facilities for remote students, to simulated surgical procedures to train and supervise medical students. VR also offers the possibility of a virtual library, where students can access all the Information they need, or to take a tour of architecture or archaeological finds around the world.

Finally, the report indicates that the deployment of VR within schools will continue to increase as software and hardware evolve. A lot is already possible with VR, and now is a good time to step into the virtual world. High-end VR headsets are still (too) ambitious for some learning purposes, but luckily there are also a lot of cheaper alternatives available. For example, to allow students to experience the first introduction with VR, a passive VR headset can be used, where you slide a phone into the Headset and watch 360° videos.

If you want to take the experience up a notch, look into a standalone Headset like the Oculus Go or Lenovo Mirage Solo. To really let the students experience a 'wow factor', you can take a look at the high-end headsets such as the HTC VIVE Pro or the HP Reverb G2.

Diederik Hermsen- XR Product Specialist

Learn more about this subject?

Contact with us! Our specialists are happy to help you.

Send a message Check out our other blogs

was successfully added to your shopping cart.